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<?php
class ocharacters {
 
 const sImgPath = 'img/avatars/';
 
 public $aTestMulti = array ('bla' => array (1,2,3));
 
 public $aChars = array (
 'strength' => 0,
 'dexterity' => 0,
 'intelligence' => 0,
 'endurance' => 0,
 'swiftness' => 0
 );
 
 public $aAttacks = array (
 'sword' => 0,
 'axe' => 0,
 'lance' => 0,
 'club' => 0,
 'hand' => 0
 );
 public $aDefenseWith = array (
 'sword' => 0,
 'axe' => 0,
 'lance' => 0,
 'club' => 0,
 'hand' => 0,
 'shield' => 0
 );
 public $aDefenseAgainst = array (
 'sword' => 0,
 'axe' => 0,
 'lance' => 0,
 'club' => 0,
 'hand' => 0
 );
 public $aSpecialAtt = array (
 'poison' => 0,
 'fire' => 0,
 'ice' => 0,
 'earth' => 0,
 'water' => 0
 );
 public $aSpecialDef = array (
 'poison' => 0,
 'fire' => 0,
 'ice' => 0,
 'earth' => 0,
 'water' => 0
 );
 public $aSpecialMisc = array (
 'autoHeal' => 0
 );
 public $oArmour = null;
 public $oWeapon = null;
 public $oEquipment = null;
 public $aWeapons = array ();
 public $aArmours = array ();
 public $aEquipments = array ();
 
 public $PV = 0;
 public $XP = 0;
 public $sImg = '';
 
 
 public function __construct ($sImg = 'default.png') {
 $this -> sImg = self::sImgPath.$sImg;
 }
 
 public function __set ($name, $value) {
 if (isset ($this -> $name)) {
 $this -> $name = $value;
 }
 }
 
 public function __get ($name) {
 if (isset ($this -> $name)) {
 return $this -> $name;
 }
 }
 
 public function getMe ($sProp, $sDetail = '') {
 if (isset ($this -> $sProp)) {
 if (!empty ($sDetail)) {
 if (is_array ($this -> $sProp) && array_key_exists ($sDetail, $this -> sProp)) {
 return $this -> $sProp[$sDetail];
 } else {
 return false;
 }
 } else {
 return $this -> $sProp;
 }
 } else {
 return false;
 }
 }
 
 public function setMe ($sProp, array $aProps = array (), $sDetail = '') {
 if ((empty ($aProps) && empty ($sDetail)) || !isset ($this -> $sProp)) {
 return false;
 } else {
 if (isset ($aProps)) {
 foreach ($aProps as $clef => $val) {
 if (array_key_exists ($clef, $this -> $sProp) && is_numeric ($val)) {
 $this -> {$sProp}[$clef] = $val;
 }
 }
 } else {
 if (isset ($this -> $sProp[$sDetail]) && is_numeric ($sDetail)) {
 $this -> {$sProp}[$sDetail] = $sDetail;
 }
 }
 }
 }
 
 public function equipMe ($sProp, $oObj) {
 if (!isset ($sProp) || !is_object ($oObj)) {
 return false;
 } else {
 $this -> {$sProp} = $oObj;
 }
 }
 
 public function addEquip ($sProp, $sName) {
 if (!isset ($sProp)) {
 return false;
 } else {
 $this -> {$sProp}[] = $sName;
 }
 }
 
 public function isHit ($iAtt, $sWeaponType, array $aSpecials = array ()) {
 }
 
 }
 ?>
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